quirks

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quirks [2025/04/19 13:43] gm_islaquirks [2025/05/09 09:32] (current) gm_isla
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 ===== Character Quirks ===== ===== Character Quirks =====
  
-**Character Quirks work a little differently in //Scoop!// than in some past games.** In //Scoop!//, character Quirks will be primarily mechanical, having an impact on your character's abilities and methods for journalistic research. Outcomes for such research will be determined by a GM-side dice roll, and relevant Quirks will provide a boost or setback to that roll. For more information, please see [[downtime_and_turnsheets|Downtime and Turnsheets]]. +In //Scoop!//, character Quirks will be primarily mechanical, having an impact on your character's abilities and methods for journalistic research. For more information, please see [[downtime_and_turnsheets|Downtime and Turnsheets]]. 
  
 These are the Quirks that define your character, and which will make a mechanical difference to how your character interacts with the world. Character Quirks (where relevant) will have an impact on your chances of success or failure in Turnsheets. You may choose up to 3 character Quirks, but they must add up to no more than +1 (although you're welcome to go as low as -3 if you really want to!). Unless otherwise stated, each Quirk may only be taken once. These are the Quirks that define your character, and which will make a mechanical difference to how your character interacts with the world. Character Quirks (where relevant) will have an impact on your chances of success or failure in Turnsheets. You may choose up to 3 character Quirks, but they must add up to no more than +1 (although you're welcome to go as low as -3 if you really want to!). Unless otherwise stated, each Quirk may only be taken once.
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